- Hem
- Böcker
- Kurslitteratur
- Teknik, Industri & IT
- Worldbuilding for Game Designers (häftad, eng)

Worldbuilding for Game Designers (häftad, eng)
Our modern world is dominated by giant media companies, and increasingly they dont so much sell story, characters or gameplay as they do...
Produktbeskrivning
Our modern world is dominated by giant media companies, and increasingly they dont so much sell story, characters or gameplay as they do their setting. Fictional worlds are big business and represent big value to companies and audiences alike, and they are increasingly expected and demanded by both.
As yet, however, the art of building worlds has been only taught to writers of novels or films. The same worlds are frequently used across different modes of media, but successfully adapting them to games or building them for this purpose requires a specific approach.
Unlike all other artforms, games mandate participation, with the audience stepping into the world of the game and taking on the roles that the rules and pieces demand of them.
Likewise, whenever an audience engages with a fictional world they are inherently playing a game of make-believe and imagining themselves within a different context. This makes world building and gaming a perfect match, with each element giving more power to the other. This book unlocks exactly how the two disciplines are entwined and work together, and how a designer can harness that synergy to the best effect.
The text is composed of short, focused chapters that explain every step of building a compelling world, from getting your first ideas to moving towards publication.
It also provides a deeper understanding of the how and why of world creation, and why worlds have so much power over us as players and as people.
- Covers every step of world creation from getting ideas to seeking publication
- A comprehensive analysis of the field
- Inspirational tricks to break blocks or find new angles
- Practical exercises at the end of every chapter
- Simple and accessible for every kind of game or game designer
| Format | Häftad |
| Omfång | 274 sidor |
| Språk | Engelska |
| Förlag | Taylor & Francis Ltd |
| Utgivningsdatum | 2025-06-01 |
| ISBN | 9781032856810 |
Specifikation
Böcker
- Format Häftad
- Antal sidor 274
- Språk Engelska
- Utgivningsdatum 2025-06-01
- ISBN 9781032856810
- Förlag Taylor & Francis Ltd
Leverans
Vi levererar ditt paket med Budbee, Instabox och DB Schenker. Frakten kostar 49 kr men handlar du för över 499 kr är det fri frakt. De exakta leveranstiderna för varje produkt ser du direkt på produktsidan och i kassan. När din order skickats får du en spårningslänk via e-post eller SMS.
Betalning
Hos oss betalar du tryggt via Avarda. Du kan välja mellan Swish, kort (VISA/MasterCard), faktura med 30 dagar eller konto för delbetalning. Alla köp sker krypterat och säkert.
Retur & reklamation
Som privatkund har du 14 dagars ångerrätt enligt distansavtalslagen. Retur kostar 49 kr och bokas via kundtjänst innan du skickar tillbaka varan. Återbetalning sker alltid via samma betalmedel du använde vid köpet.
Du har 3 års reklamationsrätt enligt konsumentköplagen. Vid godkänd reklamation står vi för returfrakten. Kontakta oss på [email protected] om du vill göra en retur eller reklamation, så guidar vi dig genom processen.
Specifikation
Böcker
- Format Häftad
- Antal sidor 274
- Språk Engelska
- Utgivningsdatum 2025-06-01
- ISBN 9781032856810
- Förlag Taylor & Francis Ltd